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Every time you slug back a shot of “cheap ass whiskey” to recover 10 HP, your intoxication meter goes up. Your intoxication and hunger are shown by two meters. There are no health kits instead, you use alcohol and junk food to restore lost vitality. The primary new mechanic here is the way you manage your health. It’s hard to find a cliché that didn’t make the cut – and in many ways, good on Xatrix for doing their homework (if the credits are to be believed, they had some legitimate adventures getting reference materials in the real South). Your ultimate goal is to find your dipshit, slobbering cousin Bubba at the end of each level and whack him on the head with your crowbar. You’ll shoot through hordes of them while scarfing down Moon Pies (here, “Cow Pies”) and licensed Goo-Goo Clusters® to regain health. Aliens have invaded the area and turned the local Skeeters and Billy Rays into murdering clones. Playing as Leonard (a wiry, Jim Varney-a-like), you travel through poultry packing plants, pig farms, a trailer park besieged by tornadoes, the backwoods, a drive-in, and plenty of similar spots that might feature in a Jeff Foxworthy set. Dumb as a sack of bricks? Dumber.Įvery stereotype of the deep American south is paraded out for your enjoyment. It’s a commercial hillbilly-themed total conversion of Duke Nukem 3D. In short, Redneck Rampage is exactly what you think it is. And, with Hong Kong films, horror creepshows, and action/sci-fi well taken care of, what fertile ground was left unplowed? According to Xatrix, redneck jokes. There was finally enough detail in the levels to effectively pull off gags and reasonable facsimiles of real locales, which led to the various Build parodies of the mid to late 90s. Compared to the mazes or “suggested” locations featured in previous games, Build’s high-resolution detail and extreme level of interaction meant that worlds could be realized in a way previous FPS games couldn’t have dreamed of.
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Ken Silverman’s Build engine really was a work of art.